Large City: Gre Hid Med

Gre Hid Med

Gre Hid Med
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceNagwendlyn County
Sub ProvenceRîmà Bàgoyà Kingdom
RegionSöd Gǟ Woodlands
Founded1078
Community LeaderKing Jó̄ Yāy 'Lexi Lovecog' Nī̄̄kīy Cúchīy Séchīb Wenruc
Area359 km2 (143 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1136 m (3727 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population85491
Population Density238 people per km2 (597 people per mi2)
Town AuraTransmutation
Naming
Native nameGre Hid Med
Pronunciation/gre/ /hid/
Direct Translation[gold] [forefather]
Translation[Not Yet Translated]

Gre Hid Med (/gre/ /hid/ [gold] [forefather]) is a temperate Large City located in Rîmà Bàgoyà Kingdom, Nagwendlyn County, within the Warrenese Shogunate.

The name Gre Hid Med is derived from the Wood Elvish language, as Gre Hid Med was founded by Tshèsî Friese-Greene Zulvarash, who was culturaly Wood Elven.

Climate

Gre Hid Med has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a freezing -6°C (22°F). Gre Hid Med receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gre Hid Med covers an area of nearly 359 km2 (143 mi2), and an average elevation of 1136 m (3727 ft) above sea level.

Overview

Gre Hid Med was founded durring the late 12th century in winter of the year 1078, by Tshèsî Friese-Greene Zulvarash. The establishment of Gre Hid Med was somewhat plagued by a lack of willing colonists, leading to Tshèsî Friese-Greene Zulvarash electing to pay people to resettle in Gre Hid Med.

Gre Hid Med was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Gre Hid Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gre Hid Med is buildings are built arround a single premissive flagstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Gre Hid Med's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Gre Hid Med has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Gre Hid Med’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Gre Hid Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gre Hid Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gre Hid Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gre Hid Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gre Hid Med's parks.

Gre Hid Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gre Hid Med.

Gre Hid Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gre Hid Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gre Hid Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gre Hid Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gre Hid Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gre Hid Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gre Hid Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gre Hid Med's public wards, blessings, and other arcane systems.

Gre Hid Med has an Administrative Academy which trains individuals in the administrative arts.

Gre Hid Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gre Hid Med's grid is powered by an arcane means.

Gre Hid Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gre Hid Med has a first rate hospital which caters to anyone in need of long term medical care.

Gre Hid Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gre Hid Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gre Hid Med's natural decorations nor waterways.

Gre Hid Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gre Hid Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gre Hid Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Gre Hid Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within Gre Hid Med. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Gre Hid Med's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Gre Hid Med birds speak prophesy.

The Reindeer near Gre Hid Med are known to be a mutant strain of the creature.

Gre Hid Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Illusion energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 154
  • Farmers: 231
  • Farm Laborer: 534
  • Hunters: 284
  • Milk Maids: 231
  • Ranchers: 114
  • Ranch Hands: 240
  • Shepherds: 231
    • Farmland: 347948 m2
    • Cattle and Similar Creatures: 21372
    • Poultry: 256473
    • Swine: 17098
    • Sheep: 854
    • Goats: 170
    • Horses, Mounts, and Beasts of Burden: 8549

Craftsmen

  • Arms and Toolmakers: 170
  • Blacksmiths: 194
  • Bookbinders: 112
  • Buckle-makers: 113
  • Cabinetmakers: 208
  • Candlemakers: 328
  • Carpenters: 271
  • Clothmakers: 251
  • Coach and Harness Makers: 91
  • Coopers: 231
  • Copper, Brass, Tin, Zinc, and Lead Workers: 116
  • Copyists: 79
  • Cutlers: 73
  • Fabricworkers: 203
  • Farrier: 589
  • Furriers: 55
  • Glassworkers: 341
  • Gunsmiths: 172
  • Harness-Makers: 82
  • Hatters: 172
  • Hosiery Workers: 61
  • Jewelers: 91
  • Leatherwrights: 203
  • Locksmiths: 87
  • Matchstick makers: 133
  • Musical Instrument Makers: 131
  • Painters, Structures and Fixtures: 104
  • Paper Workers: 123
  • Plasterers: 115
  • Pursemakers: 142
  • Roofers: 94
  • Ropemakers: 89
  • Rugmakers: 82
  • Saddlers: 167
  • Scabbardmakers: 192
  • Scalemakers: 91
  • Scientific, Surgical, and Optical Instrument Makers: 55
  • Sculptors, Structures and Fixtures: 83
  • Shoemakers: 79
  • Soap and Tallow Workers: 310
  • Tailors: 462
  • Tanners: 106
  • Upholsterers: 123
  • Watchmakers: 115
  • Weavers: 275
  • Whitesmiths: 67

Merchants

  • Adventuring Goods Retellers: 59
  • Arcana Sellers: 58
  • Beer-Sellers: 118
  • Booksellers: 137
  • Butchers: 224
  • Chandlers: 237
  • Chicken Butchers: 222
  • Entrepreneurs: 89
  • Fine Clothiers: 237
  • Fishmongers: 213
  • Florists: 52
  • Potion Sellers: 149
  • Resellers: 341
  • Spice Merchants: 117
  • Wine-sellers: 185
  • Wheelwright: 142
  • Woodsellers: 83

Service workers

  • Bakers: 388
  • Barbers: 417
  • Coachmen: 125
  • Cooks: 328
  • Doctors: 169
  • Gamekeepers: 127
  • Grooms: 75
  • Hairdressers: 341
  • Healers: 227
  • Housekeepers: 267
  • Housemaids: 534
  • House Stewards: 251
  • Inns: 81
  • Laundry maids: 170
  • Maidservants: 275
  • Nursery Maids: 158
  • Pastrycooks: 251
  • Restaurateur: 341
  • Tavern Keepers: 407

Specialized Laborer

  • Ashworkers: 119
  • Bleachers: 78
  • Chemical Workers: 48
  • Coal Heavers: 164
  • In-Town Couriers: 198
  • Long Haul Couriers: 189
  • Dockyard Workers: 161
  • Gas Workers: 41
  • Hay Merchants: 73
  • Leech Collectors: 222
  • Millers: 219
  • Miners: 203
  • Oilmen and Polishers: 129
  • Postmen: 189
  • Pure Finder: 111
  • Skinners: 284
  • Sugar Refiners: 49
  • Tosher: 125
  • Warehousemen: 305
  • Watercarriers: 183
  • Watermen, Bargemen, etc.: 251

Skilled Laborers

  • Accountants: 108
  • Alchemist: 126
  • Clerk: 181
  • Dentists: 87
  • Educators: 234
  • Engineers: 127
  • Gardeners: 86
  • Mages: 63
  • Plumbers: 87
  • Pharmacist: 106
  • Professors: 37
  • Scientists: 64
  • Wizards: 36

Civil Servants

  • Adventurers: 79
  • Bankers: 116
  • Civil Clerks: 208
  • Civic Iudex: 100
  • Consultants: 55
  • Exorcist: 213
  • Fixers: 101
  • Kami Clerk: 183
  • Landlords: 169
  • Lawyers: 103
  • Legend Keepers: 140
  • Militia Officers: 777
  • Monks, Monastic: 267
  • Monks, Civic: 284
  • Historian, Oral: 213
  • Historian, Textual: 104
  • Policemen, Sheriffs, etc.: 203
  • Priests: 328
  • Rangers: 115
  • Rat Catchers: 126
  • Scholars: 137
  • Spiritualist: 149
  • Slayers: 47
  • Storytellers: 310
  • Military Officers: 316

Cottage Industries

  • Brewers: 224
  • Comfort Services: 305
  • Enchanters: 99
  • Herbalists: 98
  • Jaminators: 275
  • Needleworkers: 267
  • Potters: 135
  • Preserve Makers: 275
  • Quilters: 123
  • Seamsters: 388
  • Spinners: 237
  • Tinker: 99
  • Weaver: 231

Artists

  • Actors: 89
  • Architects: 33
  • Bards: 125
  • Costumers: 51
  • Dancers: 101
  • Drafters: 56
  • Engravers: 68
  • Fine Furniture Carpenters: 42
  • Glaziers: 90
  • Inlayers: 79
  • Musicians: 259
  • Painters, Art: 44
  • Playwrights: 94
  • Sculptors, Art: 76
  • Wood Carvers: 284
  • Writers: 328

Produce Industries

  • Butter Churners: 275
  • Canners: 267
  • Cheesmakers: 316
  • Ice Merchants: 37
  • Millers: 189
  • Picklers: 152
  • Smokers: 111
  • Stockmakers: 94
  • Tobacconists: 133
  • Tallowmakers: 198

32764 of Gre Hid Med's population work within a Foundational Occupation.

50163 of Gre Hid Med's population do not work in a formal occupation, but do contribute to the local economy. 2564 (3%) are noncontributers.

Points of Interest

Gre Hid Med has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Gre Hid Med was attacked by savage tribes living nearby Gre Hid Med. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Gre Hid Med lost 194 people, 318 livestock, and 41 buildings. The conflict ended after roughly 56, when members of Gre Hid Med's militia enacted an operation to escort a specific noble to a safe location. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Gre Hid Med's forces. The war is remembered in legend by Gre Hid Med's bards, historians, and legend keepers.

History